AI Insights · Timothy · October 2022
Top 5 Snake Games in Romania: Q3 2022 Performance
Discover the performance of the top 5 snake games in Romania for Q3 2022, including insights on downloads, revenue, and active users.
Throughout Q3 2022, the top 5 snake games on a unified platform in Romania showcased varied performance metrics. Here’s a detailed breakdown of their weekly downloads, revenue, and active user trends.
Snake Rivals - io Snakes Games from Supersolid Ltd saw its weekly revenue peak at $233 in mid-July, followed by a gradual decline, ending the quarter at $43. Downloads peaked at 813 in the week of July 11 and experienced fluctuations, closing the quarter with 301 downloads. Active users showed a downward trend from 3.3K in July to just over 2K by the end of September.
Snake.io - Fun Online Snake published by Kooapps, had a consistent performance with weekly downloads peaking at 13K in mid-July and maintaining steady figures around 8K-12K throughout the quarter. Revenue showcased minor fluctuations, peaking at $82 in mid-August. The game maintained a robust active user base, peaking at 87.6K in mid-July and ending the quarter with approximately 74.3K users.
Little Big Snake from LittleBigSnake, Inc saw a modest peak in revenue at $90 in mid-July, with a marked decline to $42 by the end of September. Downloads saw a peak of 405 in early July, followed by a significant drop to just 23 by the end of the quarter. Active users also declined steadily from 1.5K in late June to 646 by the end of September.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had a stable download rate, peaking at 1.4K in early September. Revenue remained low throughout the quarter, peaking at $33. Active users maintained a steady trend, peaking at 15.6K in early July and ending the quarter with approximately 10.4K users.
Worm.io - Snake & Worm IO Game from Quyen Doan had the lowest performance among the top 5. The game's revenue had a minor peak at $21 in mid-September. Downloads reached a high of 180 in early August but dropped significantly to just 4 by the end of the quarter. Active users saw a slight decline, starting at 310 in late June and ending at 271 by the end of September.
For more detailed insights and data, visit Sensor Tower.